![]() #DEFEND YOUR CASTLE PILLAGE THE VILLAGE WIKI HOW TO#Everyone should learn how to use a bow and IMC, we have a couple of good feats for trained groups of warriors to use against powerful opponents - coordinated missile fire and coordinated melee attack. If the enemy hasn't given up yet your village, if built properly, is in an elevated and well defended position. ![]() There are all sorts of things you can do if you can control where your enemies are coming from. If done stealthily enough you can break up enemy lines as they come into the area. Have large trees lined up just off the road in that you can chop down and set abaze. ![]() Create small crawlways in the bramble fields to position archers flanking a road throught them who can then attack from concealment and cover. Force enemies to come down the path you choose - then trap the hell out of it. IOC, villages often create huge surrounding fields thick with a combination of tall bramble bushes (they can grow to 8' high or more and are virtually impassible), marshy ground and "junk" trees (thin, but fairly tightly spaced). The next layer of defense is controlling where enemies come from. At the same time, communication is all important - make sure the village knows what their up against so they can prepare properly, including getting word to reinforcements from larger settlements. Destroy their supplies, sabotage their equipment, assassinate their leaders and try and demoralize them in any way possible. If you know a force (that you think you can handle) is moving against you, guerilla warefare is your best bet to stop them. Watchtowers, hunters and outright spies keep tabs on your borders and potential enemies. Nice lowland areas are great for farming but defending it is an order of magnitude more difficult.ĭefense is best done in layers. In outlying areas - learn terraced farming, and build your village in a cliffside, atop a plateau or some other easily defended area. Next is where to build the village itself. And if you do, making sure it's part of a larger garrison and near a defensible fortification. ![]() The best idea is making sure you don't create any borderland villages in the first place. Location becomes very important, especially in outlying villages which don't have a larger city looking over them. How do you believably defend a village in a D&D world (even a low magic one)? Now, I'm just going to throw some ideas out there that we've adopted but I think apply well to any setting. In our low(er) magic game, this very topic got a lot of discussion. ![]()
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